

But for the purposes of a standard Blu-ray or satellite system with a high-end audio receiver, we’re going to focus on the surround sound playback.Ī relatively inexpensive 5.1-speaker setup with an integrated Blu-ray player.
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In addition to 5.1 and 7.1 speaker playback in various formats, both standards have multiple extra technologies, like specific encoders for enhanced stereo, the older Pro Logic standards that simulate surround sound, converting up or down to match a non-standard number of speakers, enhanced surround for extra immersion, and so on.
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For the most common applications, playback of movies and TV shows via DVD, Blu-ray, and cable or satellite TV systems, both standards are used by the studio to compress the dense files necessary for multi-channel audio and decompress it by your receiver for playback. The two big ones supported by most high-end home audio systems are Dolby Digital and DTS (short for the owner of the standard, originally named Digital Theater Systems). But what’s the difference between the two? What Are Dolby Digital and DTS?īoth Dolby and DTS offer surround sound codecs for 5.1, 6.1 (rare), and 7.1 setups, where the first number indicates the number of small surround speakers and the “.1” is a separate channel for a subwoofer. Whether the application is gaming, immersive 360 or simply watching virtual cinema, the ability to create a realistic environment that makes you believe you are truly in the experience is key to the success of these experiencesįrom everyone at DTS, we truly wish you enjoy your gaming experience with DTS Headphone:X 2.Just like music, surround sound platforms are available in multiple standards. Any experience that relies on believable and immersive audio benefits from this technology.

There are absolutely applications in the VR/AR space for DTS Headphone:X 2.0. Also new is Hi-Res audio support that lets audio with a lossless high sample rate be processed by DTS Headphone:X 2.0 technology without losing any of the Hi-Res signal.Īre there applications for DTS Headphone:X 2.0 in the VR/AR space? New features include enhanced bass rendering and audio clarity, as well as proximity cues, so when games send audio objects to DTS Headphone:X 2.0, the renderer uses near field and far field technology to convince your brain that a shot came right past your ear, was a few feet away, or a half a map away. Wanting to have our cake and eat it too, countless hours have gone into building the latest version of DTS Headphone:X technology to deliver the best possible experience for gamers. Spiritually, our three-prong focus is on increased gameplay advantage, increased audio clarity, and support for the future way games will send audio. Collectively, we bring hundreds of years’ experience which enables us to deliver great technologies that when paired with Arctis Pro headphones deliver a magical audio experience.ĭTS Headphone:X technology takes a game’s audio from objects or multichannel streams and re-creates them so it no longer is simply basic stereo, but a world of immersive 3D audio all around you. In my role, I’m lucky to be surrounded by leading experts in audio creation, reproduction and optimization for different platforms.
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After a game that I was a designer on was inducted into GDC’s video game Hall of Fame, I stopped trying to build single great games and began focusing on how to better all games. Over the next 15 years, I built games on a wide range of platforms including the PC, Wii, PS2, PSP, DS, PS1, phones and tablets.

Starting back in 1995, I designed video games for a living, beginning with the PS1. It is an amazing opportunity to combine two of my loves, audio and games. I run the gaming initiative for DTS with a focus on bringing premium audio to gamers worldwide through gaming headphones, PCs and mobile devices. Why are you the one to bring this dream to reality? This is the DNA of Headphone:X 2.0, our latest generation of audio technology designed specifically for gaming. I want to have audio that helps me survive and thrive in games. I want to feel powerful as I rush to get units from my factory off to the fight. I want to get lost listening to the crashing waves as I stand on the shore and watch the in-game sunrise. I want to hear exactly where my enemies are. I desire to live and breathe the games I play. I’ve been playing games since I was little and have watched them weave into the fabric of society. What is the objective of DTS Headphone:X 2.0?
